POV-Ray : Newsgroups : povray.unofficial.patches : Re: Pov-Ray With Subdivision available : Re: Pov-Ray With Subdivision available Server Time
4 Nov 2024 18:18:10 EST (-0500)
  Re: Pov-Ray With Subdivision available  
From: Xiaobin Wu
Date: 14 May 2004 23:52:19
Message: <40a593f3@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
>   Note also that two smooth triangles might not share the same normal
> vectors in their shared vertices. That is, the triangles are smooth, but
> their common edge has a sharp change in lighting (which is often a useful
> feature).

I have this in mind. Thanks. I called it bump mapping or artificial normals,
which shouldn't affect the shape.

I remember one of the nicest example is a coin modeled by a simple
cylinder but with artificial normals on its sides. Since its sihouette is
always from the cylinder, you can never tell its sides are actually flat!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.